Page updated: 07 April 2026

Photoshop Blending Modes: A Comprehensive Guide


Every Photoshop Blending Mode: A Complete Guide with Examples & Quick Reference Table

Photoshop’s blending modes can be confusing because Adobe’s definitions are technical and don’t explain how they behave in real editing. This guide breaks down every blending mode with clear examples, real‑world use cases, and a quick‑reference table so you can understand what each mode does and when to use it.

Original Image
Solid Color Image
Blended Image
Blended Image

ON THIS PAGE

Why This Guide Is Different

Most blending mode tutorials list the modes without explaining how they behave in real editing. This guide focuses on practical, real‑world examples that photographers and retouchers actually use. Each mode is shown with four different test images so you can clearly see how it affects colour, contrast, and detail.

Most Used Blending Modes (Quick Reference)

These are the blending modes used most often in real‑world Photoshop editing. They cover the majority of practical tasks including darkening, lightening, contrast control, and colour work. The full list of all 31 blend modes appears later in this guide.

Blend Mode Best Use Effect / Behaviour
Multiply Darkening skies, deepening shadows. Multiplies pixel values; ignores white; produces rich, natural darkening.
Screen Brightening, softening shadows, glow effects. Lightens by inverting Multiply; ignores black; ideal for gentle brightening.
Overlay General contrast enhancement. Combines Multiply and Screen; increases contrast; ignores 50% grey.
Soft Light Subtle contrast, natural texture enhancement. Softer version of Overlay; smooth, gentle contrast changes.
Hard Light Strong contrast and punchy effects. Uses Multiply on dark pixels and Screen on light pixels; more intense than Overlay.
Color Colour grading, tinting, selective colour work. Applies hue and saturation from the blend layer while keeping luminosity from the base.

Blending Modes Introduction

Blending Modes are also commonly referred to as Blend Modes.

They are basically how one layer interacts, or blends with, the layer (or layers) beneath, based on mathematical equations or algorithms. Layers are blended depending on their hue, saturation, luminosity, or a combination of these. The results of blending the same two layers with different blend modes can vary widely.

Blend Modes are non-destructive. They do not change the layers below and you can always change the Blend Mode of a layer.

There 27 main Blend modes that you will find in several places in Photoshop, and a total of 31 Blending Modes. Each has a different effect. These effects also depend on what you are blending with what, so it’s impossible to know or remember all options. It’s also not possible to precisely predict all effects. A large part of using blend modes is to experiment, but it helps if you have an overall understanding of the blend mode groups and of the main blend modes.

Blend Modes are arranged in groups and each group has similarities. Understanding some key blend modes will help you find a starting point to find a blend mode for your purpose.

Opacity vs Fill. Note that most blend modes work the same whether you adjust opacity or fill, but some blend modes work differently when adjusted with either, for example a Solid Color Adjustment Layer with the Hard Mix blend mode.

Where to Find Blending Modes

Blend Modes are available in several different places in Photoshop, including;

  • Layers Panel Blend Modes are most commonly used in the Layers panel to change the blend mode of the layer and thus change how it interacts with other layers
  • Tools Blend Modes are available for some tools, including Brush Tools and Clone Stamp
  • Stroke (Edit > Stroke)
  • Smart Filters Blend modes are not available within the filter settings, but after applying a Smart Filter, you can change the blend mode of that filter
  • Layer Styles Many of the Layer Styles (Layer Effects, or fx) use blend modes, including Bevel & Emboss, Stroke, Inner Shadow, Inner Glow, Colour Overlay, Gradient Overlay, Outer Glow, Drop Shadow
count-tool-tutorial

Three Main Blend Mode Groups You Should Know

There are many blend modes and each also depends on what you are blending with, so it’s impossible to know or remember all options. A large part of using blend modes is to experiment, but it helps if you have an overall understanding of the blend mode groups and of the main blend modes.

Blend Modes are arranged in groups and each group has similarities. Understanding some key blend modes will help you find a starting point to find a blend mode for your purpose. The first group includes Normal and Dissolve. Normal is the default blend mode. The next three groups perform the following;

Darken: The blend modes in this group all darken in different ways. Multiply: Ignores white, makes things darker and deepens some color. This works like sandwiching two 35mm slides together. Multiply is the opposite of Screen.

Lighten: The blend modes in this group all lighten in different ways. Screen: Light pixels get darker, black pixels are ignored. Like using two slide projectors onto the same screen. Screen is the opposite of Multiply.

Contrast: Overlay and Soft Light are contrast-enhancing blend modes that work similarly, rendering the dark parts of an image darker and the bright parts brighter, while making the color more saturated. They both ignore 50% grey. The blend modes in this group all affect contrast in different ways. Overlay: This works like a combination of Screen and Multiply. It increases contrast. Ignores 50% grey, makes things lighter or darker. Soft Light: is a less intense version of Overlay.


Important Points to Note

Original Image

Original photo, background image

This horse image is the base layer (background) used for every blend mode example that follows.
Each blend mode works by interacting with the pixels beneath it, so keeping the same base layer ensures every example is directly comparable.
All blend‑mode layers are shown at 100% Opacity and 100% Fill to demonstrate the pure behaviour of each mode.

The four test images above each blend mode show different types of detail: soft foliage, hard architectural lines, a smooth colour gradient, and a test card with black, white, mid‑grey and primary colours. Together, they reveal how each blend mode handles texture, tone, colour, and contrast.


Every Blend Mode Detailed

This section covers every Photoshop blending mode in detail, with four example images for each mode so you can clearly see how it affects colour, contrast, and tonal relationships. Each mode behaves differently depending on what it’s blended with, so these examples give you a consistent, side‑by‑side way to understand the real‑world effect of each one.

Each blending mode below is shown using the same four test images, displayed first in their original state (Normal mode), so you have a clear baseline for comparison. The trees and bluebells image reveals how blend modes affect soft detail, colour shifts, and subtle tonal transitions. The viaduct image shows how they handle hard edges, structure, and contrast. The gradient (pink to blue), demonstrates how tones and hues interact across a smooth transition, making it easy to see where a mode lightens, darkens, or shifts colour. The test card shows the mathematical behaviour of each mode with pure black, white, mid‑grey, and primary colours. Using these four images together gives you a consistent, reliable way to interpret the real‑world effect of every blend mode.

The examples below start with Normal mode as the baseline, (which show original images), followed by every other blend mode in the order they appear in Photoshop.

Normal Group

Blend Modes: Normal, Dissolve.

Layer Opacity or Fill must be adjusted for any effects to be noticeable (they both have the same effect).

Normal

This is the default blending mode. It simply displays the top layer without any blending. The only way to change the appearance is by changing opacity or fill, although they have the same effect.

  • Use when you do not want any blending or interaction between layers.
  • Use for standard retouching, cloning, and painting where the result should be literal.
  • Use as a baseline before testing other blend modes.
Foliage reference image shown in Normal blend mode
Viaduct reference image shown in Normal blend mode
Gradient reference image shown in Normal blend mode
Test card with black, white, mid‑grey and primary colours in Normal blend mode

Dissolve

Randomly replaces pixels with the base or blend color, depending on opacity. Creates a grainy effect. To see this effect, reduce opacity or fill.

  • Use when you want a speckled, noisy edge as opacity is reduced.
  • Use for stylised, grainy transitions rather than smooth fades.
  • Use sparingly for special effects, not for normal photo work.
Foliage image showing Dissolve blend mode speckled effect
Viaduct image showing Dissolve blend mode on hard edges
Gradient image showing Dissolve blend mode across tones
Test card showing Dissolve blend mode on black, white, mid‑grey and primary colours

Darken Group

Blend Modes: Darken, Multiply, Color Burn, Linear Burn, Darker Color

These blend modes will darken the underlying layer.

Darken

Compares pixels and keeps the darker ones, replacing lighter ones. Darkens the image overall. Opposite of Lighten.

  • Use when you want to keep only the darker pixels from the blend and base layers.
  • Use for simple replacement of lighter areas without strong contrast changes.
  • Use when you want a gentle darkening effect compared to Multiply.
Foliage image showing Darken blend mode on soft detail
Viaduct image showing Darken blend mode on hard edges
Gradient image showing Darken blend mode across tonal transitions
Test card showing Darken blend mode on black, white, mid‑grey and primary colours

Multiply

Multiplies the base and blend colors, resulting in a darker image. Often used for shadows and darkening effects. This is one of the more commonly used blend modes.

  • Use to darken an image overall in a natural way.
  • Use to deepen skies, shadows, and midtones without clipping highlights too quickly.
  • Use to remove white backgrounds from textures, logos, or overlays.
Foliage image showing Multiply blend mode darkening effect
Viaduct image showing Multiply blend mode on structure and contrast
Gradient image showing Multiply blend mode across tones
Test card showing Multiply blend mode on black, white, mid‑grey and primary colours

Color Burn

Similar to Multiply, it increases contrast, darkens the base color to reflect the blend color and intensifies the colors.

  • Use when you want very strong darkening with increased saturation and contrast.
  • Use for dramatic, high‑impact colour effects rather than subtle corrections.
  • Use carefully on low opacity to avoid harsh, posterised results.
Foliage image showing Color Burn blend mode strong darkening
Viaduct image showing Color Burn blend mode on edges and contrast
Gradient image showing Color Burn blend mode across tones
Test card showing Color Burn blend mode on black, white, mid‑grey and primary colours

Linear Burn

Darkens by reducing brightness. Similar to Color Burn but with less contrast, darkening the base color with the blend color.

  • Use to darken while reducing overall brightness, often more linear than Color Burn.
  • Use when Multiply is not strong enough but Color Burn is too aggressive.
  • Use for moody, low‑key looks with controlled contrast.
Foliage image showing Linear Burn blend mode darkening effect
Viaduct image showing Linear Burn blend mode on structure and edges
Gradient image showing Linear Burn blend mode across tonal transitions
Test card showing Linear Burn blend mode on black, white, mid‑grey and primary colours

Darker Color

Compares the base and blend colors, keeping the darker of the two.

  • Use when you want a hard choice between the darker colour of the two layers, not a blend.
  • Use for compositing where you want to keep darker shapes or blocks of tone.
  • Use when Darken gives too much soft blending and you need a more decisive result.
Foliage image showing Darker Color blend mode keeping only darker areas
Viaduct image showing Darker Color blend mode selecting darker tones
Gradient image showing Darker Color blend mode across tonal range
Test card showing Darker Color blend mode on black, white, mid‑grey and primary colours

Lighten Group

Blend Modes: Lighten, Screen, Color Dodge, Linear Dodge, Lighter Color

These blend modes will lighten the underlying layer.

Lighten

Compares pixels and keeps the lighter one. Brightens the image overall. Opposite of Darken.

  • Use when you want to keep only the lighter pixels from the blend and base layers.
  • Use for simple replacement of darker areas without strong contrast changes.
  • Use when you want a gentle lightening effect compared to Screen.
Foliage image showing Lighten blend mode keeping lighter areas
Viaduct image showing Lighten blend mode replacing darker tones
Gradient image showing Lighten blend mode across tonal transitions
Test card showing Lighten blend mode on black, white, mid‑grey and primary colours

Screen

Opposite of Multiply. Brightens the image by multiplying the inverse of the colors. Black and white are not changed. It's used for lightening and brightening.

  • Use to brighten an image overall in a natural way.
  • Use to lighten shadows, haze, or underexposed areas without blowing highlights too quickly.
  • Use to remove black backgrounds from light effects, flares, or textures.
Foliage image showing Screen blend mode brightening effect
Viaduct image showing Screen blend mode lightening structure and edges
Gradient image showing Screen blend mode across tonal transitions
Test card showing Screen blend mode on black, white, mid‑grey and primary colours

Color Dodge

Brightens the base color by reducing contrast. Creates a glowing effect. Black is not changed.

  • Use when you want very strong brightening with increased saturation and contrast.
  • Use for intense light effects, glows, and highlights rather than subtle corrections.
  • Use at low opacity to avoid harsh, clipped highlights.
Foliage image showing Color Dodge blend mode brightening and glow effect
Viaduct image showing Color Dodge blend mode increasing brightness and saturation
Gradient image showing Color Dodge blend mode across tonal transitions
Test card showing Color Dodge blend mode on black, white, mid‑grey and primary colours

Linear Dodge

Similar to Color Dodge but with less contrast, lightening the base color with the blend color. Black is not changed.

  • Use to brighten while increasing overall brightness in a more linear way than Color Dodge.
  • Use for strong light effects, fire, neon, and glow overlays.
  • Use when Screen is not strong enough but you still want smooth transitions.
Foliage image showing Linear Dodge blend mode strong brightening effect
Viaduct image showing Linear Dodge blend mode increasing brightness smoothly
Gradient image showing Linear Dodge blend mode across tonal transitions
Test card showing Linear Dodge blend mode on black, white, mid‑grey and primary colours

Lighter Color

Compares the base and blend colors and keeps the lighter color, replacing darker ones. Opposite of Darker Color.

  • Use when you want a hard choice between the lighter colour of the two layers, not a blend.
  • Use for compositing where you want to keep lighter shapes or blocks of tone.
  • Use when Lighten gives too much soft blending and you need a more decisive result.
Foliage image showing Lighter Color blend mode keeping lighter areas
Viaduct image showing Lighter Color blend mode selecting lighter tones
Gradient image showing Lighter Color blend mode across tonal range
Test card showing Lighter Color blend mode on black, white, mid‑grey and primary colours

Contrast Group

Blend Modes: Overlay, Soft Light, Hard Light, Vivid Light, Linear Light, Pin Light, Hard Mix

These blend modes affect contrast.

Overlay

A combination of Multiply and Screen. Dark areas become darker, and light areas become lighter, increasing contrast.

  • Use to increase contrast by darkening dark areas and lightening light areas.
  • Use for adding texture, grain, or detail without completely overpowering the base image.
  • Use for dodging and burning on a 50% grey layer for non‑destructive contrast shaping.
Foliage image showing Overlay blend mode increasing contrast
Viaduct image showing Overlay blend mode on structure and highlights
Gradient image showing Overlay blend mode across tonal transitions
Test card showing Overlay blend mode on black, white, mid‑grey and primary colours

Soft Light

Similar to Overlay, but less intense. Applies a subtle effect, darkening or lightening the base color depending on the blend color.

  • Use for gentle contrast and lighting changes, softer than Overlay.
  • Use to add subtle vignettes, soft dodging and burning, or gentle texture overlays.
  • Use when Overlay feels too strong or harsh.
Foliage image showing Soft Light blend mode subtle contrast change
Viaduct image showing Soft Light blend mode gentle lighting effect
Gradient image showing Soft Light blend mode across tones
Test card showing Soft Light blend mode on black, white, mid‑grey and primary colours

Hard Light

Combines Multiply and Screen like Overlay, but with more intensity, creating a sharper contrast. It's a commonly used blend mode, but you will often benefit by reducing opacity.

  • Use when you want a stronger, more dramatic version of Overlay.
  • Use for bold contrast effects, graphic looks, or stylised lighting.
  • Use at low opacity to avoid overly harsh transitions.
Foliage image showing Hard Light blend mode strong contrast effect
Viaduct image showing Hard Light blend mode intense highlights and shadows
Gradient image showing Hard Light blend mode across tonal transitions
Test card showing Hard Light blend mode on black, white, mid‑grey and primary colours

Vivid Light

Combines Color Dodge and Color Burn, creating a highly contrasty effect with intense highlights and shadows. Adjusting opacity or fill produces different effects.

  • Use for extreme contrast and saturation changes driven by the blend layer.
  • Use for special effects, edgy colour grading, or experimental looks.
  • Use at low opacity or with carefully prepared blend layers to avoid banding.
Foliage image showing Vivid Light blend mode extreme contrast effect
Viaduct image showing Vivid Light blend mode intense highlights and shadows
Gradient image showing Vivid Light blend mode across tonal transitions
Test card showing Vivid Light blend mode on black, white, mid‑grey and primary colours

Linear Light

Combines Linear Dodge and Linear Burn, producing a strong contrast and more noticeable adjustments to brightness. Adjusting opacity or fill produces different effects.

  • Use for strong linear contrast and brightness changes based on the blend layer.
  • Use for advanced dodging and burning with precise control over tonal shifts.
  • Use when you need powerful tonal shaping and are comfortable masking and controlling opacity.
Foliage image showing Linear Light blend mode strong tonal adjustment
Viaduct image showing Linear Light blend mode strong contrast and brightness shifts
Gradient image showing Linear Light blend mode across tonal transitions
Test card showing Linear Light blend mode on black, white, mid‑grey and primary colours

Pin Light

Replaces colors depending on the blend color's luminance. Lighter areas stay the same, and darker areas may get replaced with pure black or white.

  • Use for unusual, patchy effects where midtones are replaced and extremes are kept.
  • Use for experimental, graphic, or abstract looks rather than realistic photo work.
  • Use when you want to create broken, posterised textures or stylised patterns.
Foliage image showing Pin Light blend mode patchy luminance replacement
Viaduct image showing Pin Light blend mode replacing midtones
Gradient image showing Pin Light blend mode extreme luminance behaviour
Test card showing Pin Light blend mode on black, white, mid‑grey and primary colours

Hard Mix

Creates a posterized effect, blending with harsh color contrasts (only 8 possible colors result). Reduces colors to primary tones (red, green, blue, etc.).

  • Use when you want a highly posterised, limited‑colour result based on channel thresholds.
  • Use for graphic, pop‑art, or screen‑print style effects.
  • Use at low opacity or with adjustment layers to tame the harshness.
Foliage image showing Hard Mix blend mode posterised colour effect
Viaduct image showing Hard Mix blend mode harsh colour reduction
Gradient image showing Hard Mix blend mode limited colour output
Test card showing Hard Mix blend mode reducing colours to primaries

Comparative Group

Blend Modes: Difference, Exclusion, Subtract, Divide

These compare and invert colors between layers. They create differences in color and can be used for aligning layers (e.g., for photo stacking or panoramas), comparing two layers to see the difference, or for creating surreal, inverted color effects. .

Difference

Subtracts the blend color from the base color or vice versa, creating inverted colors.

  • Use to compare two layers and highlight differences between them.
  • Use for aligning layers or checking registration by looking for areas that turn neutral.
  • Use for creative, inverted, or psychedelic colour effects.
Original Image
Solid Color Image
Blended Image
Blended Image

Exclusion

Similar to Difference, but with softer results, creating an effect of lowered contrast and more muted colors.

  • Use for a softer, lower‑contrast version of Difference.
  • Use for creative colour shifts and surreal looks with less harsh contrast.
  • Use when Difference is too strong but you like the inverted‑style effect.
Original Image
Solid Color Image
Blended Image
Blended Image

Subtract

Subtracts the blend color from the base color, creating darker results.

  • Use to subtract the blend layer’s brightness from the base, darkening the image.
  • Use for technical or experimental work where you need to remove specific tonal information.
  • Use carefully, as it can quickly produce very dark, clipped results.
Original Image
Solid Color Image
Blended Image
Blended Image

Divide

Divides the base color by the blend color, often creating bright, washed-out effects.

  • Use to divide the base layer’s brightness by the blend layer, brightening the image.
  • Use for technical corrections, such as removing uneven lighting or shading patterns.
  • Use when you need to normalise illumination across a surface.
Original Image
Solid Color Image
Blended Image
Blended Image

Component, or Composite Group

Blend Modes: Hue, Saturation, Color, Luminosity

Changes color quality, using a combination of white and primary colors (red, green, blue).

Hue

Applies the hue of the blend color while keeping the luminance and saturation of the base color.

  • Use when you want to change only the hue (colour family) while keeping the base layer’s luminosity and saturation.
  • Use for targeted colour changes, such as changing clothing colour while preserving shading.
  • Use when you want natural‑looking colour swaps without affecting lightness.
Original Image
Solid Color Image
Blended Image
Blended Image

Saturation

Applies the saturation of the blend color while keeping the hue and luminance of the base color.

  • Use when you want to apply the saturation of the blend layer to the base layer.
  • Use to increase or decrease saturation using a simple gradient or painted map.
  • Use carefully, as areas with zero saturation in the blend layer will desaturate the base completely.
Original Image
Solid Color Image
Blended Image
Blended Image

Color

Applies the hue and saturation of the blend color while keeping the luminance of the base color. Great for recoloring, for example, hand coloring old black and white photos.

  • Use when you want to change both hue and saturation while keeping the base layer’s luminosity.
  • Use for colour grading, toning, and tinting while preserving the original lightness and contrast.
  • Use for realistic recolouring of objects, skin, and scenes.
Original Image
Solid Color Image
Blended Image
Blended Image

Luminosity

Applies the luminance of the blend color while keeping the hue and saturation of the base color. Useful for adjusting brightness without affecting color.

  • Use when you want to apply the brightness and contrast of the blend layer while keeping the base layer’s colour.
  • Use for luminosity masking, contrast adjustments, and sharpening workflows.
  • Use when you want to separate tone control (luminosity) from colour control.
Original Image
Solid Color Image
Blended Image
Blended Image

Blend Modes where Opacity and Fill have different effects

With most blend modes, adjusting opacity or fill has the same effect. However there are some blend modes that have a different effect by adjusting opacity or fill. Sometimes the differences are subtle, but sometimes adjusting Fill can have a significant impact.

Color Burn

Original Image

100% opacity & fill

Original Image

50% opacity, 100% fill

Solid Color Image

100% opacity, 50% fill


Linear Burn

Original Image

100% opacity & fill

Original Image

50% opacity, 100% fill

Solid Color Image

100% opacity, 50% fill


Color Dodge

Original Image

100% opacity & fill

Original Image

50% opacity, 100% fill

Solid Color Image

100% opacity, 50% fill


Linear Dodge

Original Image

100% opacity & fill

Original Image

50% opacity, 100% fill

Solid Color Image

100% opacity, 50% fill


Linear Light

Original Image

100% opacity & fill

Original Image

50% opacity, 100% fill

Solid Color Image

100% opacity, 50% fill


Hard Mix

Original Image

100% opacity & fill

Original Image

50% opacity, 100% fill

Solid Color Image

100% opacity, 50% fill


Difference

Original Image

100% opacity & fill

Original Image

50% opacity, 100% fill

Solid Color Image

100% opacity, 50% fill

Quick Reference Table - All Blend Modes

The explanations and examples above show how each blend mode behaves in real‑world editing. To make the whole system easier to navigate, the table below gives you a quick‑reference summary of every blend mode, what it’s best used for, and the effect it produces. If you already know the basics and just want a fast way to compare modes, this table is the most efficient way to do it.

You can also click any blend mode in the table to jump directly to its explanation above. Then "go back" to return here.

Blend Mode Best Use Effect / Behaviour
Normal Standard editing and painting. No blending; the top layer fully covers the layers beneath.
Dissolve Special effects and stylised noise. Creates a speckled, grainy transition as opacity is reduced.
Darken Replacing lighter areas without strong contrast changes. Keeps the darker pixel from either layer; no true blending.
Multiply Darkening skies, shadows, textures; removing white backgrounds. Darkens naturally by multiplying pixel values; preserves highlight detail.
Color Burn Dramatic darkening and saturated colour effects. Boosts contrast and saturation; can become harsh at high opacity.
Linear Burn Moody, low‑key looks; stronger than Multiply but smoother than Color Burn. Darkens by decreasing brightness; produces deep shadows.
Darker Color Compositing where darker shapes must be preserved. Chooses the darker colour channel‑by‑channel; no blending.
Lighten Replacing darker areas without strong contrast changes. Keeps the lighter pixel from either layer; no true blending.
Screen Brightening images; removing black backgrounds; adding light effects. Lightens naturally by inverting Multiply; preserves shadow detail.
Color Dodge Intense highlights, glows, and bright effects. Strong brightening with increased saturation; can clip highlights.
Linear Dodge Fire, neon, glow overlays; strong light effects. Brightens by increasing brightness linearly; stronger than Screen.
Lighter Color Compositing where lighter shapes must be preserved. Chooses the lighter colour channel‑by‑channel; no blending.
Overlay Contrast boosts; texture overlays; dodging and burning. Combines Multiply and Screen depending on brightness; increases contrast.
Soft Light Subtle contrast; gentle lighting; soft dodging and burning. Softer version of Overlay; smooth, natural contrast changes.
Hard Light Bold contrast; graphic looks; stylised lighting. Uses Multiply or Screen depending on blend layer brightness; strong effect.
Vivid Light Edgy colour grading; special effects. Uses Color Burn or Color Dodge depending on blend brightness; extreme contrast.
Linear Light Advanced dodging and burning; strong tonal shaping. Adjusts brightness linearly; powerful and precise but intense.
Pin Light Experimental, abstract, or posterised looks. Replaces midtones; keeps only highlights and shadows; patchy effect.
Hard Mix Pop‑art, graphic, or screen‑print effects. Reduces colours to 6–8 tones using channel thresholds; very harsh.
Difference Alignment checks; surreal or inverted effects. Subtracts pixel values and takes the absolute value; high contrast.
Exclusion Softer inverted looks; creative colour shifts. Similar to Difference but lower contrast and smoother transitions.
Subtract Technical work; removing specific brightness patterns. Subtracts blend brightness from base; quickly becomes very dark.
Divide Correcting uneven lighting; flattening illumination. Divides base brightness by blend brightness; brightens strongly.
Hue Changing colour families while keeping shading. Applies blend hue but keeps base saturation and luminosity.
Saturation Controlling saturation using gradients or painted maps. Applies blend saturation; zero saturation removes all colour.
Color Colour grading; tinting; realistic recolouring. Applies blend hue and saturation; keeps base luminosity.
Luminosity Luminosity masking; contrast control; sharpening workflows. Applies blend brightness and contrast; keeps base colour.

Happy editing!

Glen Smith, Lightroom and Photoshop Tutor